
#ifndef __MESH_H__
#define __MESH_H__

#include "Utilities.h"
#include <vector>

struct Vector3i
{ 
	uint a, b, c; 
	Vector3i(uint _a, uint _b, uint _c) 
	{a = _a; b = _b; c = _c;}
};

Entity *CreateMesh(const std::vector<Vector3> &vertices, 
								   const std::vector<Vector3i> &triangles);

#endif